StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry concerning the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://fernando7qmg7.blogproducer.com/36316164/the-basic-principles-of-starcraft